Blue Noise
Node Data | |
|---|---|
Display name | |
Blue Noise | |
Internal name | |
Node_Noise_Blue | |
Inheritances | |
| Node_Noise_Blue | |
Inputs | |
Output | |
vec2 |
Dimension |
surface |
Mask |
Noise | |
slider |
Threshold |
int |
Iteration |
float |
Radius |
float |
Sigma |
Performance | |
int |
Patch Size |
Outputs | |
surface |
Surface Out |
Attributes | |
| Color Depth | |

Generate blue noise using Mitchell’s Best Candidate Algorithm. This node is extremely slow on larger surface.
Commit History
| 1.20.3.1 |
|
|---|---|
| 1.22.0.301 |
|
Related Links
- Base Code: /scripts/node_noise_blue/node_noise_blue.gml
- Shader [sh_draw_r32]: /shaders/sh_draw_r32/sh_draw_r32.fsh



































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































